﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using StarPlatinum;
//public class UIVirtualJoystickPanel : UIPanel {

//    public override void PanelInit()
//    {
//        base.PanelInit();
//    }

//    public override void PanelOpen()
//    {
//        base.PanelOpen();
//    }
//}
